# Building Ragdolls

Sketching with Math and Quasi Physics

## Verlet Points

Verlet integration is based on the assumption that, without force applied, an object will continue the uniform motion that it previously had. Instead of explcitly maintaining velocity as a variable belongs to the object, the change from the previous position to the current position is used as substitute for the velocity.

let v = (random(1) + random(1)) / 2;
update() {
let temp = this.position.copy();
this.prevPosition = temp;
}

setVelocity(v) {
this.prevPosition = this.position.copy().sub(v);
}

getVelocity() {
return this.position.copy().sub(this.prevPosition);
}


Verlet integration

## Verlet Sticks

The points can be connected by segments(sticks) that constrain the distances between them

update() {
let dist = this.pa.position.dist(this.pb.position);
let diff = this.length - dist;
let offset = this.pa.position.copy().sub(this.pb.position).mult(diff / dist / 2);